GirlChat #207924


Re: Wow! Easy

Posted by Connoisseur on 2003-March-17 23:04:38 EST, Monday
In reply to WOW! Easy... posted by YogiBear on 2003-March-17 19:47:47 EST, Monday

  Views: 0    Likes: 0     
I am all nerve endings lately; scroll down to a post called "Why We Weep" to discover why. It is no further back than the first archive page.
And, your feedback would be welcome.

I will not pretend to expertise that I do not possess; I know nobody in the industry. I got the information in my first post from the article in CGW, and the rest of my comments from other reports in various Gaming mags.

From my point of view, it would be great to have one of us in that business, and I sincerely wish you the best. I think that you could be a good influence for our chosen lifestyle.

Example: There was a strategy game a few years back, called "Genghis Khan". How good the game was, I do not know, because it faded from the shelves before I purchased a computer and I have not come across a secondhand copy.
In that game, one of the strategic elements was based upon historical fact: If you looked far enough ahead, you could cement an alliance with a rival warlord by marrying one of your daughters to one of his men. However, she must be at least ten years of age, so you needed plenty of concubines
and also needed to begin mating with them as early in the game as possible so that you would have a ready supply of daughters when needed.

Since females do not take nearly the same interest in gaming as males do (sales figures confirm this) the game slipped under the "politically correct" radar screen and quietly began raising consciousness. It was pro-girl love and historically accurate (in truth, almost any historically accurate game would be pro-girl love; the "pedophile" hysteria is a twentieth-century phenomenon. Until recently, intergenerational love was a non-issue).

There are many ways that you could help our cause; that was but one example. I have seen games wherein the love object was obviously a little girl, and the protagonist was an adult male.
Games where little girls are the protagonists, and are real people with intelligence, instead of being mere decorations are another way.
What about a reversal of the "damsel-in distress" plot, but this time, a young girl rescues a man?
What about a science-fiction plot wherein a spaceship was crewed by kids, to save on life-support requirements, and the adults perished? Now you have a ship filled with kids.
That in itself would not be enough to make a game interesting, but it could be added to a game to give it that little exra twist which elevates the great games above the pack.
In this type, the kids would naturally rely upon their wits instead of brute strength. If you wanted to design a game wherein "thinking outside of the box' was basic to victory, this is a way to start.

The possibilities are endless.

Looking forward to playing your games.


This post is archived, preventing any new replies.

Responses